Wow, so Chroma Keys was a little more popular than I expected it to be. And hey, for my first submission, fifth place and front page? Can't complain about that! Chroma keys is far from my skill level, and I promise future games will be a lot more creative.
I'm currently working on a new game not developed with Flixel that I think has a lot of potential. I don't want to reveal too much of it now, but here's a little sneak peak:
So over last weekend I was finally able to integrate the Box2D physics library into the Flixel framework. This isn't the first time it's been done, but I've only seen a handful of Flixel games that utilize it, so finally getting it to work is really exciting. If you aren't familiar with Box2D, it provides a very fast and very functional system for handling some pretty crazy physics, including collision, ray casting and force.
The value of Box2D I feel, in a Flash game, is incredibly high. The games I always end up playing again are the ones with interesting physics, but they also seem to generally be the most popular. I do think that the concept of controlling such a realistic and dynamic scenario is appealing for people, maybe because it resembles real life physics. Who wouldn't spend hours smashing buildings and throwing cars around?
I'm far from any real application to the engine, but like any game developer knows, the most important part is designing the core gameplay mechanics, which I now have. Here's a link to a small test I came up with:
You can hold down the mouse to create a gravitational field around it, and you can press the space bar to toggle gravity. Hope you enjoy!
So this is pretty much my first bit of public activity on Newgrounds under this account. I used to go on here all the time, but I rarely use Flash anymore ever since I started college, so NG kind of went with it. However, following recent events involving a car crash I was in, I am strapped for cash at the moment. The solution? Game sponsorship.
I'm working on a simple-yet-addictive game called Chroma Keys, built on the Flixel framework. I won't release a beta, but you can see a screenshot below. The gameplay is simple and easy enough for first-timers to pick up, but progressively becomes more difficult in order to provide a challenge for expert players without the need for separate difficulty modes.
The game also features links to directly post your score and rank to Twitter or Facebook with just one click, as well as an incredibly user-friendly, secure, and stylish high score table I developed myself for Flixel. That's it on the game for now; it should be out by at least the end of October. Now all that's left is to finish it and whore it out to any sponsors I can get.